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Mobile Streaming Overview |
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Introduction to Mobile Streaming
Mobile video streaming is primarily used in WCDMA and 1xRTT/EV-DO networks because of the bandwidths required (at least 64kbps). There are two types of video streaming available in 3G networks:
- Packet switched streaming
- Circuit switched streaming (commonly called Video Calling)
The typical use case for Packet Switched Streaming is:
- User navigates a Web/WAP portal and selects a video stream
- The video stream is delivered to the phone and played using the phones built in video streaming player (almost all 3G phone have this included)
- No video preview is possible
- When the user is finished with that stream, they re-open the web/WAP browser and select a new stream
The typical use case for Circuit Switched Streaming is:
- User dials a phone number to directly access content
- User can fast-forward & rewind content using phone keypad (DTMF)
- User can also navigate between content using phone keypad
- Similar to changing channels on a TV remote control
- Combination of multiple streams and navigation creates a “Video Portal”
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